3D Modelling of the Built Environment
Beschrijving
This course provides a detailed description of the main ways in which the built environment is modelled in three dimensions, covering material from low-level data structures for generic 3D data to high-level semantic data models for cities.
The main topics described in the course are:
- how geometry, topology and attributes can be stored in 3D models;
- boundary representation (b-rep) and meshes;
- (constrained) tetrahedralisation and 3D Voronoi diagrams;
- voxel models and voxelisation;
- constructive solid models (CSG) and Nef polyhedra;
- Bézier surfaces;
- the medial axis transform (MAT);
- generalised (g-) and combinatorial maps (c-maps);
- the ISO 19107 geometry representations;
- semantic 3D city models and CityJSON;
- building information modelling and IFC;
- building reconstruction for 3D city models;
- applications of 3D models (eg calculation of volumes and solar potential);
The course has both a theoretical part based on short lectures, watching videos and reading the provided material, as well as a practical part where students create, manipulate and view 3D models, and then use them for different applications.
All the labs are programming tasks (to be done with the C++ programming language), based solely on open-source libraries and software.
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