Building Serious Games
Beschrijving
Project-based interdisciplinary course, open to MSc students of all faculties (of LDE universities).
In this project we put together a team of students with varying talents, backgrounds, and perspectives to achieve what none of them could do alone: to design and implement a serious game aimed at being applied in a real-world setting (educational, social, professional- and health-related, etc.). The emphasis is both on constructively fulfilling the game requirements, and on deploying the adequate technology for that purpose, solving a variety of possibly conflicting, technical challenges.
Assignments for this course are provided by real-world commissioners (from startups to NGOs to research institutes), to whom the group will be reporting throughout the project.
In previous years, various serious game prototypes originated in this course were actually developed and eventually deployed for their intended application; and many more were published and presented by students in international research venues (incl. IEEE CoG, FDG, ICIDS, GALA, ISAGA).
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