3D Computer Graphics and Animation
Beschrijving
In this course, you will be introduced to Computer Graphics. The topic is of very high relevance for the industry and the research community and has numerous applications in different domains, such as scientific visualization, video games, simulators, special effects, animated movies and many more. Here, you will learn about basic and advanced algorithms, as well as modern implementation techniques for image, object and motion synthesis on a computer.
Toetsing
The final grade of the course consists of the following components:
Individual Assignment 1: Analysis and investigation of Computer Graphics Techniques (weighting 60%)
Individual Assignment 2: Final project (weighting 40%)
Each individual assignment may be composed of multiple parts.
The Final Project is realized in groups, but grades are individual.
Final grade calculation = 0.6 * Individual Assignment 1 + 0.4 * Individual Assignment 2
A passing final grade for the course can only be earned when, for all components, at least a 5.0 is earned and the weighted final grade (rounded to 0.5) is at least a 6.
In case of an insufficient final result, repair options may exist in accordance with Article 17A, Times and number of examinations, sub 1, of the Teaching and Examination Regulations. The repair option for Individual Assignment 1 is in the form of a new assignment.
A repair option is not offered for the final project since it spans several weeks, covers different topics, and is realized in groups. Nevertheless, feedback on progress can be given during the practical sessions and on-demand, giving the students ample opportunity to improve their work during the assignment timeframes.
Note: For all assignments, it is not allowed to use Generative AI tools.
Disclaimer: information may change depending on unforeseen circumstances or measures (see: TER Art 2, sub 5).
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